The Project

BATTLEFIELD 6:Destruction Receipts

‘Battlefield’ is one of video gaming’s most iconic franchises, and at its peak, rivalled Call of Duty for first-person shooter (FPS) dominance. However, recent titles had failed to hit the mark with players and underperformed in sales, leading to high stakes for the release of Battlefield 6. With big ambitions to reclaim FPS leadership and earn the title of biggest game release of 2025, Battlefield 6 desperately needed to win back fans who had lost faith in the franchise.

The Plan

Leveraging the ‘show me the receipts’ mentality of social media, we created Destruction Receipts, a unique AI system that turned in-game destruction into a personalized “receipt,” itemizing the cost of every single item in the explosive new world of Battlefield 6. Whenever a player destroyed objects in the game and shared footage of their gameplay online, our AI system calculated every dollar of damage and sent them a “Destruction Receipt” to share online and brag about their total damage caused, with the literal receipts to prove it.

desktop screenshot

In order to create our AI system, we first trained a vision model on Battlefield’s own internal map environments to recognize anything that could be destroyed during gameplay. We deployed seven specialized AI agents to process each clip of footage. Our AI didn’t simply spot damage—it differentiated between light damage, heavy damage, and total destruction. It needed to be able to tell the difference between existing destruction and what a player actually caused.

To make our Destruction Receipts as accurate as possible, we employed demolition expert and architect Carlos Diemer, who assessed the realistic values of every destructible object found in the game’s playable maps. We also leveraged him in our social content to grab fans and deliver a heightened sense of legitimacy to our Destruction Receipts campaign.

What kept player excitement high was providing moments of personal impact to share online, knowing every player likes to brag that they're the ones doing the most damage.

As Destruction Receipts went live, players immediately started competing to generate the biggest receipt to get to the top of our leaderboards. We kept them engaged with content including unique game skins that unlocked when a certain dollar amount of damage was achieved, and immortalized the top 3 players by engraving their winning receipts in gold, silver, and bronze Destruction Receipt trophies, along with personalized letters signed by the game’s creators.

desktop screenshot

The Impact

253 million

impressions

374 thousand

engagements

327 thousand

unique visits to the site

Destruction Receipts literally destroyed all expectations, earning over 253 million impressions, 374 thousand engagements, and 327 thousand unique visits to site, while fans used our hashtag over 15 thousand times. Players racked up $196 billion worth of in-game damage and uploaded 166 hours of gameplay footage. Basically an entire week's worth of free advertising. But maybe the best stat of all, Destruction Receipts helped Battlefield 6 outsell Call of Duty for the first time ever, being heralded as the best selling AAA game of 2025, and we have the receipts to prove it.

Credits

Internal

Global Chief Executive Officer - Marie-Lise Campeau

President & Chief Creative Officer, North America - Johan Vakidis

Chief Creative Officer - Ali Stewart

Executive Creative Director - Matt Fraracci

Creative Director - Tim Zimmerman, Alex Bird, Alex Pellerin

Art Director - Tim Zimmerman, Alex Pellerin, Brennen Robinson

Copywriter - Alex Bird, Osman Rahmani, Andrea Cousineau

Head of Content  - Jennifer Stack

Senior Content Creator -Erik Jorgensen

Content Creator - Gohar Salim

EVP, Client Partnerships, North America - Marianne Pizzi

Account Director - Yash Keough

Account Executive - Emma Tesch

VP, Head of Strategy, North America - Shereen Ladha

Group Strategy Director, Head of Strategy - Jean-Claude Kikongi

Senior Strategist - Nico Wlock

Strategist - Nicolas Dumitru

Strategy Analyst - Barbara Scheed

Head of Production - Jen Mete, Carolyne Goyette

Senior Producer - Sara Teasdale, Lauren Sloan

Production Coordinator - Tofunmi Awonaike, Emma Rozenblum

EVP, Innovation, Digital & Strategy - Yanick Bedard

VP, Digital Production - Ti-Leng Thang

CD & Innovation Lead, Digital Design - Jean-Francois Lavigne

Technical Director - Pascal St-Laurent

Senior  Full Stack Developer - Louis Jutras

Lead Full Stack Developer - Maxime Gagne

Front End Technical Lead - Maxime Daoust

Lead Creative Developer - Patrick F. Mayer

Front End Developer - Jean-Philippe Robin

Senior Director - Pier-Luc Beaulieu

Senior Project Manager - Anne Simard

IT Tech - Simon Perras-Dyotte

UX Designer - Sophie LeBlanc

Production Designer - Tim Yule

Motion Designer - Noah Dauphinais

Assistant Editor - Hugo Dumas

QA Specialist - Mensada Brkan

Head of Resourcing - Kyra Cohen

Senior Creative Services Manager - Justin Hewitt

Social Media Associate, EA - Adam Buchwald

SVP, Entertainment Marketing & Publishing - Anthony Stevenson

Senior Director, Global Brand - Battlefield - Kyle Peterson

Director Brand Marketing - Battlefield - Shane Needham

Senior Brand Marketing Manager - Battlefield - Edgar Gamez

Executive Producer - Jenna Edwards

Additional / Client & External Contributors

VP, Global Communications - Tracey Thompson

Global Senior Director, Integrated Communications - Battlefield - Andy McNamara

Senior Director of Community & Social Media - Matt Grandstaff

Senior Manager, Social Media - Battlefield Franchise - Parker West

Manager, Social Media - Battlefield Franchise - Peter Sakhnini

Manager of Social Media Content Creation - Battlefield - Tyler McAndrew

Social Media Content Creator - Davis Bueltmann

Social Media Content Creator - Josh Fox

Executive Producer - Tristan Tran

Director of Photography - Zachary Koski

Set Designer - Caitlin Doherty

Practical SFX - Ian Perchree

Editor - Steve Puhach

Assistant Editor - Jack Considine

Colourist - Yuri Cabrera

Producer - Melody Chan

VFX Artist - James Andrews

VFX Artist - Jonny Ames

Executive Producer - Airees Angellakis

Creative Director - Dustin Anstey

Sound Designer - Kevin Chamberlain

Executive Producer - Kat Stewart

Engineer - Julian Rudd

All Rights Reserved

The Project

BATTLEFIELD 6:Destruction Receipts

‘Battlefield’ is one of video gaming’s most iconic franchises, and at its peak, rivalled Call of Duty for first-person shooter (FPS) dominance. However, recent titles had failed to hit the mark with players and underperformed in sales, leading to high stakes for the release of Battlefield 6. With big ambitions to reclaim FPS leadership and earn the title of biggest game release of 2025, Battlefield 6 desperately needed to win back fans who had lost faith in the franchise.

The Plan

Leveraging the ‘show me the receipts’ mentality of social media, we created Destruction Receipts, a unique AI system that turned in-game destruction into a personalized “receipt,” itemizing the cost of every single item in the explosive new world of Battlefield 6. Whenever a player destroyed objects in the game and shared footage of their gameplay online, our AI system calculated every dollar of damage and sent them a “Destruction Receipt” to share online and brag about their total damage caused, with the literal receipts to prove it.

desktop screenshot

The Execution

In order to create our AI system, we first trained a vision model on Battlefield’s own internal map environments to recognize anything that could be destroyed during gameplay. We deployed seven specialized AI agents to process each clip of footage. Our AI didn’t simply spot damage—it differentiated between light damage, heavy damage, and total destruction. It needed to be able to tell the difference between existing destruction and what a player actually caused.

To make our Destruction Receipts as accurate as possible, we employed demolition expert and architect Carlos Diemer, who assessed the realistic values of every destructible object found in the game’s playable maps. We also leveraged him in our social content to grab fans and deliver a heightened sense of legitimacy to our Destruction Receipts campaign.

The Execution

What kept player excitement high was providing moments of personal impact to share online, knowing every player likes to brag that they're the ones doing the most damage.

As Destruction Receipts went live, players immediately started competing to generate the biggest receipt to get to the top of our leaderboards. We kept them engaged with content including unique game skins that unlocked when a certain dollar amount of damage was achieved, and immortalized the top 3 players by engraving their winning receipts in gold, silver, and bronze Destruction Receipt trophies, along with personalized letters signed by the game’s creators.

desktop screenshot

The Impact

20 million

impressions

92 million

engagements

420 million

unique visits to the site

Destruction Receipts literally destroyed all expectations, earning over 253 million impressions, 374 thousand engagements, and 327 thousand unique visits to site, while fans used our hashtag over 15 thousand times. Players racked up $196 billion worth of in-game damage and uploaded 166 hours of gameplay footage. Basically an entire week's worth of free advertising. But maybe the best stat of all, Destruction Receipts helped Battlefield 6 outsell Call of Duty for the first time ever, being heralded as the best selling AAA game of 2025, and we have the receipts to prove it.

Credits

Internal

Global Chief Executive Officer - Marie-Lise Campeau

President & Chief Creative Officer, North America - Johan Vakidis

Chief Creative Officer - Ali Stewart

Executive Creative Director - Matt Fraracci

Creative Director - Tim Zimmerman, Alex Bird, Alex Pellerin

Art Director - Tim Zimmerman, Alex Pellerin, Brennen Robinson

Copywriter - Alex Bird, Osman Rahmani, Andrea Cousineau

Head of Content  - Jennifer Stack

Senior Content Creator -Erik Jorgensen

Content Creator - Gohar Salim

EVP, Client Partnerships, North America - Marianne Pizzi

Account Director - Yash Keough

Account Executive - Emma Tesch

VP, Head of Strategy, North America - Shereen Ladha

Group Strategy Director, Head of Strategy - Jean-Claude Kikongi

Senior Strategist - Nico Wlock

Strategist - Nicolas Dumitru

Strategy Analyst - Barbara Scheed

Head of Production - Jen Mete, Carolyne Goyette

Senior Producer - Sara Teasdale, Lauren Sloan

Production Coordinator - Tofunmi Awonaike, Emma Rozenblum

EVP, Innovation, Digital & Strategy - Yanick Bedard

VP, Digital Production - Ti-Leng Thang

CD & Innovation Lead, Digital Design - Jean-Francois Lavigne

Technical Director - Pascal St-Laurent

Senior  Full Stack Developer - Louis Jutras

Lead Full Stack Developer - Maxime Gagne

Front End Technical Lead - Maxime Daoust

Lead Creative Developer - Patrick F. Mayer

Front End Developer - Jean-Philippe Robin

Senior Director - Pier-Luc Beaulieu

Senior Project Manager - Anne Simard

IT Tech - Simon Perras-Dyotte

UX Designer - Sophie LeBlanc

Production Designer - Tim Yule

Motion Designer - Noah Dauphinais

Assistant Editor - Hugo Dumas

QA Specialist - Mensada Brkan

Head of Resourcing - Kyra Cohen

Senior Creative Services Manager - Justin Hewitt

Social Media Associate, EA - Adam Buchwald

SVP, Entertainment Marketing & Publishing - Anthony Stevenson

Senior Director, Global Brand - Battlefield - Kyle Peterson

Director Brand Marketing - Battlefield - Shane Needham

Senior Brand Marketing Manager - Battlefield - Edgar Gamez

Executive Producer - Jenna Edwards

Additional / Client & External Contributors

VP, Global Communications - Tracey Thompson

Global Senior Director, Integrated Communications - Battlefield - Andy McNamara

Senior Director of Community & Social Media - Matt Grandstaff

Senior Manager, Social Media - Battlefield Franchise - Parker West

Manager, Social Media - Battlefield Franchise - Peter Sakhnini

Manager of Social Media Content Creation - Battlefield - Tyler McAndrew

Social Media Content Creator - Davis Bueltmann

Social Media Content Creator - Josh Fox

Executive Producer - Tristan Tran

Director of Photography - Zachary Koski

Set Designer - Caitlin Doherty

Practical SFX - Ian Perchree

Editor - Steve Puhach

Assistant Editor - Jack Considine

Colourist - Yuri Cabrera

Producer - Melody Chan

VFX Artist - James Andrews

VFX Artist - Jonny Ames

Executive Producer - Airees Angellakis

Creative Director - Dustin Anstey

Sound Designer - Kevin Chamberlain

Executive Producer - Kat Stewart

Engineer - Julian Rudd

All Rights Reserved

The Project

BATTLEFIELD 6:Destruction Receipts

‘Battlefield’ is one of video gaming’s most iconic franchises, and at its peak, rivalled Call of Duty for first-person shooter (FPS) dominance. However, recent titles had failed to hit the mark with players and underperformed in sales, leading to high stakes for the release of Battlefield 6. With big ambitions to reclaim FPS leadership and earn the title of biggest game release of 2025, Battlefield 6 desperately needed to win back fans who had lost faith in the franchise.

The Plan

Leveraging the ‘show me the receipts’ mentality of social media, we created Destruction Receipts, a unique AI system that turned in-game destruction into a personalized “receipt,” itemizing the cost of every single item in the explosive new world of Battlefield 6. Whenever a player destroyed objects in the game and shared footage of their gameplay online, our AI system calculated every dollar of damage and sent them a “Destruction Receipt” to share online and brag about their total damage caused, with the literal receipts to prove it.

desktop screenshot

The Execution

In order to create our AI system, we first trained a vision model on Battlefield’s own internal map environments to recognize anything that could be destroyed during gameplay. We deployed seven specialized AI agents to process each clip of footage. Our AI didn’t simply spot damage—it differentiated between light damage, heavy damage, and total destruction. It needed to be able to tell the difference between existing destruction and what a player actually caused.

To make our Destruction Receipts as accurate as possible, we employed demolition expert and architect Carlos Diemer, who assessed the realistic values of every destructible object found in the game’s playable maps. We also leveraged him in our social content to grab fans and deliver a heightened sense of legitimacy to our Destruction Receipts campaign.

The Execution

What kept player excitement high was providing moments of personal impact to share online, knowing every player likes to brag that they're the ones doing the most damage.

As Destruction Receipts went live, players immediately started competing to generate the biggest receipt to get to the top of our leaderboards. We kept them engaged with content including unique game skins that unlocked when a certain dollar amount of damage was achieved, and immortalized the top 3 players by engraving their winning receipts in gold, silver, and bronze Destruction Receipt trophies, along with personalized letters signed by the game’s creators.

desktop screenshot

The Impact

253 million

impressions

374 thousand

engagements

327 thousand

unique visits to the site

Destruction Receipts literally destroyed all expectations, earning over 253 million impressions, 374 thousand engagements, and 327 thousand unique visits to site, while fans used our hashtag over 15 thousand times. Players racked up $196 billion worth of in-game damage and uploaded 166 hours of gameplay footage. Basically an entire week's worth of free advertising. But maybe the best stat of all, Destruction Receipts helped Battlefield 6 outsell Call of Duty for the first time ever, being heralded as the best selling AAA game of 2025, and we have the receipts to prove it.

Credits

Internal

Global Chief Executive Officer - Marie-Lise Campeau

President & Chief Creative Officer, North America - Johan Vakidis

Chief Creative Officer - Ali Stewart

Executive Creative Director - Matt Fraracci

Creative Director - Tim Zimmerman, Alex Bird, Alex Pellerin

Art Director - Tim Zimmerman, Alex Pellerin, Brennen Robinson

Copywriter - Alex Bird, Osman Rahmani, Andrea Cousineau

Head of Content  - Jennifer Stack

Senior Content Creator -Erik Jorgensen

Content Creator - Gohar Salim

EVP, Client Partnerships, North America - Marianne Pizzi

Account Director - Yash Keough

Account Executive - Emma Tesch

VP, Head of Strategy, North America - Shereen Ladha

Group Strategy Director, Head of Strategy - Jean-Claude Kikongi

Senior Strategist - Nico Wlock

Strategist - Nicolas Dumitru

Strategy Analyst - Barbara Scheed

Head of Production - Jen Mete, Carolyne Goyette

Senior Producer - Sara Teasdale, Lauren Sloan

Production Coordinator - Tofunmi Awonaike, Emma Rozenblum

EVP, Innovation, Digital & Strategy - Yanick Bedard

VP, Digital Production - Ti-Leng Thang

CD & Innovation Lead, Digital Design - Jean-Francois Lavigne

Technical Director - Pascal St-Laurent

Senior  Full Stack Developer - Louis Jutras

Lead Full Stack Developer - Maxime Gagne

Front End Technical Lead - Maxime Daoust

Lead Creative Developer - Patrick F. Mayer

Front End Developer - Jean-Philippe Robin

Senior Director - Pier-Luc Beaulieu

Senior Project Manager - Anne Simard

IT Tech - Simon Perras-Dyotte

UX Designer - Sophie LeBlanc

Production Designer - Tim Yule

Motion Designer - Noah Dauphinais

Assistant Editor - Hugo Dumas

QA Specialist - Mensada Brkan

Head of Resourcing - Kyra Cohen

Senior Creative Services Manager - Justin Hewitt

Social Media Associate, EA - Adam Buchwald

SVP, Entertainment Marketing & Publishing - Anthony Stevenson

Senior Director, Global Brand - Battlefield - Kyle Peterson

Director Brand Marketing - Battlefield - Shane Needham

Senior Brand Marketing Manager - Battlefield - Edgar Gamez

Executive Producer - Jenna Edwards

Additional / Client & External Contributors

VP, Global Communications - Tracey Thompson

Global Senior Director, Integrated Communications - Battlefield - Andy McNamara

Senior Director of Community & Social Media - Matt Grandstaff

Senior Manager, Social Media - Battlefield Franchise - Parker West

Manager, Social Media - Battlefield Franchise - Peter Sakhnini

Manager of Social Media Content Creation - Battlefield - Tyler McAndrew

Social Media Content Creator - Davis Bueltmann

Social Media Content Creator - Josh Fox

Executive Producer - Tristan Tran

Director of Photography - Zachary Koski

Set Designer - Caitlin Doherty

Practical SFX - Ian Perchree

Editor - Steve Puhach

Assistant Editor - Jack Considine

Colourist - Yuri Cabrera

Producer - Melody Chan

VFX Artist - James Andrews

VFX Artist - Jonny Ames

Executive Producer - Airees Angellakis

Creative Director - Dustin Anstey

Sound Designer - Kevin Chamberlain

Executive Producer - Kat Stewart

Engineer - Julian Rudd